Square Pegs in Round Holes
Sometimes, when it comes to designing our homes, we tend to go a little overboard. Small details that had seemed perfectly fine on paper can turn out to be jarring in actual reality. You have to know that there is a fine difference between a 3D render and an actually build interior setting. When the gloss and sheen of a particular computer setting wears off, we get to see what is real and sometimes, the client tends to become a little bit dissatisfied. On the other hand, sometimes a real time interior is definitely better in actuality than it seems in a render. Both of these phenomenon can create interior settings that seem like square pegs in round holes. Some may seem better in one aspect while the other in another. It is something you just have to take a bet on. Today, let us take a look at some of these misfits that might have seemed a little misfit in either aspect.
The trouble with wooing clients with excellently made 3d’s is that they then have certain expectations that might not be exactly, well – realistic. If you would take a look at the design below you will notice a few discrepancies; the colors seem too bright, the floor seems too florid, and the lighting seems flamboyant. These are the little things that change from render to reality – something that looks good on a computer screen isn’t always necessarily the best in reality.
- Misfit of the right kind
While some designs tend to go a bit overboard and seem fine in a touched up photo, others tend to become fairly authentic counterparts to their three dimensional aesthetics. This is one such interior – it may have seemed like a bit of an oversimplified aesthetic in a render but it is definitely the most perfect kind of fit in reality.
The ceiling is a very important aspect of any interior design. When you design a false ceiling you have to be very careful about setting up the proportions. It may look fine in a computer generated image, but it can warp a real time interior scheme. The picture below is the perfect example of when too little on screen becomes too much in reality.
A funky print aesthetic works nicely in an augmented reality, but in real time, it can turn out to be a bit too much if not properly applied. If you look at the interior below, you would notice that the print, though applied in neutrality, still seems a bit off in reality. The discrepancy is light, but definitely there.
Size is another thing that changes from a render to reality. If you scrutinize the interior below, you would notice that most physical applications are out of proportion – the space is too small to elegantly showcase these additions, so be careful while assimilating the design.